Tuesday, 8 December 2015

Finished show reel

It's been a while since my last up as I have been working on my A3D and show reel projects. As I already had several models all ready created finding work to put in the show reel wasn't hard. I did have to add cameras to the scenes and work out camera positions and transitions. I decided to have a blending transition between my works, for example for the X1 Alpha model the camera pans out and looks towards the right which is then blended with the Falken model where the camera pans in from the left. This proved to be quite effective and looked pretty good when put together. It was recommended that I should put my finished Prometheus work in the show reel to show the final product and to show work progression. This also worked very well as I decided to have the Maya play blast and the UE4 render blend as the ship disconnects so the viewer sees only a small section of the UE4 render before being assaulted with the sudden full shot, really emphasizing the difference UE4 has made on the work. The X1 and Falken models are both un finished however I have added place holder text and a few images to outline what the finished model will look like. The final props section has a small selection of props from the AGAP  project. I was quite pleased with how the final shot turned out where the camera finishes looking at the security gate by the door, then flies out the window and into the car park looking at all the props I have made arranged in the car park. This I think gives the viewer a good look at all the props I created for the project as I wouldn't have time to go through every one of them.
I was quite worried about the soundtrack for the show reel as I didn't really know what I wanted. I started looking around royalty free, free music as I found you had to pay for the songs on most sites however I found a Sci-Fi track that put me in mind of the track that plays while wandering around Noveria in Mass Effect however once I found that track and tested it in Sony Vegas but the timing was off and it didn't sound quite right so I fell back on the first track which worked extremely well both with the content and the timing of the camera shots. One thing I am quite disappointed with is the odd artifacts just above the bottom border.I had deleted the white background of the image however it seems that not all of the background was white and some parts of it were left. This would be fixed however when I tried to re render the show reel the render would fail about 15 seconds into it. I have traced the problem to somewhere in the Prometheus section however I have no idea what the actual problem is. This is a shame as I would have liked to have made some improvements but I believe that my show reel says everything it needs to about me and shows off my work to it's best. The small amount of feedback I have received confirms this as the general opinion was the the timing, music and shots were very good and the whole reel has been put together nicely. I for one am quite pleased with the final result and I am looking forward to replacing the X1 and Falken models with their finished versions. I'll also show them off in the same way the Prometheus was shown off as in having the Maya playblast of textured and wireframe merging into the UE4 render, showing the development of the project.

Final show reel:
https://www.youtube.com/watch?v=BN5sn_hlsiE