Friday, 13 November 2015

Mark Ranson lecture

Even though Mark is an environment artist I found his presentation to be quite useful as he really did give a very detailed breakdown of a games creation, something I had never thought important to know up until now. It almost put me at ease knowing the stages a game or level goes through as that is something that worried me slightly, not knowing how the workflow would be for a AAA game is quite an intimidating thought however I think will try to experience it for myself before make any proper judgments. I particularly liked his Fail Faster mantra which I believe I have been unintentionally doing for all 3 years just trying to get at least something passable. I thought his Zbrush demonstration was quite interesting however personally it was a little lost on me. My experience with Zbrush is very limited and so I would prefer a very slow tutorial rather than a speedy hour long creation of an impressive looking asset however I do feel that I could make some use out of it at a later date when I am looking at more advanced techniques to use, should I ever need to use Zbrush at all. Overall I found this presentation more interesting and useful than Aardvark games' presentation and I got much more industry insight which both put me a little at ease and made me a little more nervous at the same time, which is an odd feeling and the Zbrush tutorial was interesting but a little wasted on me at the current time.

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